using System.Runtime.InteropServices;

namespace Triton.Game
{
	[StructLayout(LayoutKind.Sequential, Pack = 1)]
	public struct WindowInfoWin32
	{
		public uint Size;

		public RectWin32 Window;

		public RectWin32 Client;

		public uint Style;

		public uint ExStyle;

		public uint WindowStatus;

		public uint WindowBordersX;

		public uint WindowBordersY;

		public ushort WindowType;

		public ushort CreatorVersion;
	}
}
